TETHER
Hold to orbit. Let go on the beat.
Hold again to catch the next star.
The level is the song.
Hold to swing your comet around a star. Let go on the beat and it slingshots along the tangent. Hold again to catch the next star. Its rhythm, melody and energy are laid out as stars, rails and gates, so playing a level feels like riding the track.
01
Count it, don't react
Every orbit is a clock. The launch mark shows where to let go before you get there, and the next star shows its rhythm on the way in.
02
Ride the music
Kicks push the comet, the melody lifts the path, held notes become rails. Your timing steers; the song moves you.
03
Charted by hand
Every star, rail and gate is placed by hand on the song's beats and melody. The level is the song.
Every song is its own world.
Six songs, six genres, six places. Each one's biggest part turns into a set piece: a black hole, an asteroid run, a jump to hyperspace. You keep playing the whole way through.

01 · Daybreak
First Light
128 BPM · Progressive house

02 · Mirrorball
Disco Orbit
126 BPM · French house

03 · Undertow
Liquid Comet
172 BPM · Liquid DnB

04 · Event Horizon
Gravity Well
150 BPM · Melodic dubstep

05 · Supernova
Supernova
162 BPM · Hyper-trance

06 · Warp
Euphoric Drop
179 BPM · Melodic drum & bass
The songs are made with AI music tools (Google Lyria and Suno). Every level is charted by hand to its music.
Play it first.
The closed beta opens soon on Android and iOS. Leave your email and we'll send you an invite.