TETHERby Raidflux

TETHER

Hold to orbit. Let go on the beat.
Hold again to catch the next star.

Join the betaA rhythm game for Android and iOS

The level is the song.

Hold to swing your comet around a star. Let go on the beat and it slingshots along the tangent. Hold again to catch the next star. Its rhythm, melody and energy are laid out as stars, rails and gates, so playing a level feels like riding the track.

01

Count it, don't react

Every orbit is a clock. The launch mark shows where to let go before you get there, and the next star shows its rhythm on the way in.

02

Ride the music

Kicks push the comet, the melody lifts the path, held notes become rails. Your timing steers; the song moves you.

03

Charted by hand

Every star, rail and gate is placed by hand on the song's beats and melody. The level is the song.

Every song is its own world.

Six songs, six genres, six places. Each one's biggest part turns into a set piece: a black hole, an asteroid run, a jump to hyperspace. You keep playing the whole way through.

  • First Light, in play

    01 · Daybreak

    First Light

    128 BPM · Progressive house

  • Disco Orbit, in play

    02 · Mirrorball

    Disco Orbit

    126 BPM · French house

  • Liquid Comet, in play

    03 · Undertow

    Liquid Comet

    172 BPM · Liquid DnB

  • Gravity Well, in play

    04 · Event Horizon

    Gravity Well

    150 BPM · Melodic dubstep

  • Supernova, in play

    05 · Supernova

    Supernova

    162 BPM · Hyper-trance

  • Euphoric Drop, in play

    06 · Warp

    Euphoric Drop

    179 BPM · Melodic drum & bass

The songs are made with AI music tools (Google Lyria and Suno). Every level is charted by hand to its music.

Play it first.

The closed beta opens soon on Android and iOS. Leave your email and we'll send you an invite.

Your phone

We only use your email for the beta invite and the launch. See our privacy policy.